💕Friday freebie!

 💕 Hello Teachers!
Here is a great math freebie just for you!

https://www.teacherspayteachers.com/Product/Multiplying-by-8-Math-Games-and-Lesson-Plan-28642Multiplying by 8 – Multiplication Math Games and Lesson Plans


Check out this 26-page package freebie that focuses on multiplying by 8. Teaching elementary students to multiply is quick and effective when students practice their multiplication facts with these fun and engaging reproducible multiplication games, lesson plans and activities.

 

This package includes 5 Math Games:
*Multiplying by 8
*Match It Up!
*Concentration
*Multiplication Bingo
*Flash Card Bingo

ALSO INCLUDED:
*Homework Black lines
*Timed Tests
*Score Graphs


Each multiplication game includes game boards, cards, practice sheets, a 5 minute-timed test and graph for efficient assessment.

Also included are 5 black lines, which can be used to differentiate your instruction, as seat work or sent home as homework. Flash cards also come in this packet.


These games are effective ways to reach and teach your English language learners and at risk students. Differentiate your elementary instruction with this great 26-page multiplication game and activities.

Please follow me and don’t forget to rate this product!

Click here to download this freebie!

Happy teaching!💕 


from Fun To Teach – Grammar, Language, Math, ESL/ELD, Spanish, Reading, Writing, Centers and more! https://esleld.blogspot.com/2019/05/friday-freebie_31.html

✅ ✅ ESL/ELD K-5 Curriculum Map a year long pacing guide!

https://www.teacherspayteachers.com/Product/ESL-ELD-K-5-Curriculum-Map-a-year-long-pacing-guide-3967021

ESL/ELD K-5 Curriculum Map

a year long pacing guide!

Planning for the year can be overwhelming. Many of you have been asking me for my ESL/ELD curriculum map so here it is!

This year-long ESL/ELD curriculum map, broken down by week, will help you plan your year for all 3 language levels.

✅ Beginner/early intermediate
✅ Intermediate
✅ Early Advanced/Advanced

Each month, under each language level there are language components that I teach during that month. You more than likely have your own resources, activities and curriculum to teach these components. ♥If I have a product that contains all or parts of the language I teach during that month I have listed it. All resource images are click-able links for your convenience. Just click on the image you want to see and it will take you to my TPT store.♥

Each month has a combination of ELD units and/or grammar components essential for English learners. Again choose some or all of what I have here. Feel free to mix it up to suit you!

Click Here to download from TPT!

Every classroom is different! Every teacher teaches differently, and I tried to create this year curriculum map with many different types of classrooms and teachers in mind. I know you may need to tweak this to the needs of your students, classroom, and administration. That’s OK! For example, March is testing month for me. If you need to switch months around to meet your testing time, that is just fine. Do what is best for your students in your classroom.

There is even a column for holidays, which you can use or not use, your choice. How awesome is that people? I mean the whole year is planned out for you.

Click here to download!

Happy Teaching!

from Fun To Teach – Grammar, Language, Math, ESL/ELD, Spanish, Reading, Writing, Centers and more! https://esleld.blogspot.com/2019/05/esleld-k-5-curriculum-map-year-long.html

🎲GAMES! engage your students with fun!🎲

Hello everyone!  
I love games 🎲🎲 in the classroom and they are a big part of my practice and review time.  Many folks have asked me why I find games so valuable, so I wrote the following!  
 🎳Are you struggling to get students to:
ü  pay attention

ü  participate in the lessons you teach
ü  engage in cooperative groups

ü  attend to tasks that focus on practice
ü  be responsible for their own learning

If your answer is yes to one or more I suggest you add games to your instruction.
🕹Why should we include games as part of our instruction?

When we include games in our instruction we tap into the essence of high quality instruction. Games motivate and engage student learning in so many ways.
Ø  Lowers students affective filters

Ø  Creates common classroom experiences
Ø  Develops an environment where it is fun to teach and learn

Ø  Provides a safe place to wrestle with new knowledge
Ø  Retention of knowledge through student interaction 

Ø  Expands subject or topic understanding by hearing different perspectives about the same knowledge
Ø  Constructs social skills

🎯Notes on classroom management:
Game playing needs to be highly structured. Start with your learning target or objective. Choose a game that tightly corresponds to your objective/target. Make sure the game is reinforcing your lesson.

o   Before game play cover all your expectations.
o   What starts and ends a game?

o   What will the player do?
o   What do the other students do during play?

o   How will you deal with common undesired behavior?
o   Will you use a timer or timekeeper to create a fun sense of urgency?

o   Finally, what is the consequence for misbehavior?
.

♦️Remember:
Games need to be active and engage all players.  Stick to procedures and routines for game playing.  When students know the game procedures and routines more time playing is more time learning.  Don’t hesitate to put your own spin on familiar games.  Use fun ditties to remind students of the rules!  For example, when handing out game pieces recite:  “You get what you get and don’t you don’t throw a fit!”  And when presenting dice:  “If you throw the dice off the table you loose your turn, roll it gently!” 

Have fun!❣️

from Fun To Teach – Grammar, Language, Math, ESL/ELD, Spanish, Reading, Writing, Centers and more! https://esleld.blogspot.com/2019/05/games-engage-your-students-with-fun.html

The Unapologetic Advocate: You’ve Got Mail

I was all set to do a full review of the classic 1998 rom-com You’ve Got Mail, starring Thomas J. Hanks and Meg Ryan, but then I thought to myself, “Everyone loves this movie already, does it really need a review? Also, it’s 2019 so I might be a little late to the party. And, this an advocacy blog, despite my best efforts.” But if you don’t think I can tie this movie into advocacy, you’ve greatly underestimated my pop culture prowess. I’m also just too lazy to think of a new title.

I’ve spent a lot of time encouraging advocates to meet with their members of Congress, but I do understand there might be some obstacles that prevent advocates from committing the time to in-person meetings. Your senator’s offices might be too far away, maybe you can’t seem to find an opening in the office’s schedule, and maybe you’re just too busy…umm…TEACHING! Luckily, there’s more than one way to be an active advocate. One of them is what we in the advocacy biz call a “light lift.” These are simple actions that generally don’t take too long to complete. They can also be done at any time of day, in the comfort of your own home, with your favorite Netflix show blaring in the background.

Writing to your legislators can be an extremely effective tool for an advocate. It’s an action that’s quick, to the point, and can highlight important issues that your representatives might not even know about. With that said, here are some pro tips for writing successful messages to your legislators.

1. Put away the stamp and envelope.

No, not because I’m a paper-hating Millennial, but because mailed letters to Congress take a long, long time to get there. Since people do stupid things, all mailed letters to Congress have to be screened for hazardous materials, which exposes your paper and ink to high heat, which in turn, can burn or melt the ink on your letter, leaving it illegible. So, apologies to the post office, but save your stamp and send an email!

2. Find out how to email or send a message to your legislator.

This might seem obvious, but I’m going to play it safe. The websites for your members of Congress have online forms for you to send emails and other messages. This site is a good resource to find the webpages and contact information for your members of Congress.

3. Keep the message short and sweet.

Just like any good rom-com: Keep it short and sweet. As someone who used to read constituent letters, shorter is always better. Unless your last name is King or Rowling, submitting a novel to your member of Congress will get you nowhere. Stick to addressing one issue or bill per email, and be prepared to make an “ask” (e.g., “support this bill” or “change this policy”). If applicable, always mention the bill number, and be clear and concise; try to keep your message to less than one page and be sure to use a polite tone throughout. You might be angry about a particular issue, but always remember that the folks at The Shop Around the Corner didn’t lose their cool when fighting off the encroaching Fox Books.

4. Offer evidence, information, and reasons to support your views.

The issues that concern you, especially those involving education and English learners, may be completely unknown to your lawmakers. At any given time there are hundreds of bills in Congress, and you can pretty much guarantee that not everyone has read each of them. That’s why it’s important to back up your ask with evidence and supporting information for why a legislator should vote a certain way or support an issue. Including facts, figures, and personal stories is a great way to strengthen your message and help your legislator better understand the issue at hand.

5. Follow up and continue your advocacy efforts.

After you send off your concise, well-written, and information-packed message, it will take some time to get a personal response because Congressional offices get hundreds of emails and phone calls each day. If two to three weeks have gone by with no response, feel free to follow up with a second email or a phone call. Patience is key, but I can assure you that your voice and opinion will be heard.


So, not too difficult, right? Once you send one message, keep sending more! Continued communications and advocacy efforts are key to any campaign that creates change, especially in government. If you keeping sending those emails and develop a relationship with your legislators’ office, who knows, maybe one day it will all lead to an in-person meeting where (advocacy) sparks will fly.

from TESOL Blog http://blog.tesol.org/the-unapologetic-advocate-youve-got-mail/

Hi everyone,Get ready to save!Just wanted everyone to know that I am having a sale at my Teachers…

Hi everyone,
Get ready to save!

Just wanted everyone to know that I am having a sale at my Teachers Pay Teachers store!  

Click here to go to my store!

\


Click here to go to my store!

Happy shopping!


Click here to go to my store!


Click here to go to my store!



Click here to go to my store!

Happy Teaching! 
Lori
from Fun To Teach – Grammar, Language, Math, ESL/ELD, Spanish, Reading, Writing, Centers and more! https://esleld.blogspot.com/2019/05/blog-post.html

10 Scaffolds to Support EL Learning, Part 1

A scaffold is a temporary framework that is put in place to give  English Learners (ELs) a supportive learning environment and help them take ownership of their own learning. When a student is able to work independently, the scaffold should be discontinued. My goal with this two-part blog  is to talk about 10 scaffolds that support the reading, writing, or oral comprehension of elementary level ELs. Part 1 will focus on providing comprehensible input and linking background knowledge to learning.

Language is not “soaked up.” ELs must be able to understand the message that is being conveyed by the teacher. Comprehensible input  is a hypothesis first proposed by Stephen Krashen, who argued that ELs acquire language by hearing and understanding messages that are slightly above their current English language level.

Many ELs who are new to the United States spend most of their day in a mainstream classroom. It is critical for them to obtain comprehensible input from their teachers. It is my opinion that if a teacher lectures in the front of a classroom, ELs will not be receiving this input. They will not have equal access to the education that their peers receive. Scaffolding strategies should especially be used to provide comprehensible input to beginning ELs. Following are the first five scaffolds I’ll discuss.

1. Use Visuals, Realia, and Multimedia

  • Visuals include drawings, photos, pictures, posters, infographics, charts, graphs, and checklists. These are crucial scaffolds when teaching ELs to help them understand the lesson. Using visuals allows ELs to more easily link words that are heard to their meanings.
  • Include realia—real-life, tangible objects—in lessons. For example, if you present a lesson about hermit crabs to K–1 ELs, you can’t be sure they will know what hermit crabs are. Bringing in an actual hermit crab to pass around will engage ELs in the lesson. If you don’t have realia available for a lesson, use visuals or images! You can find the exact right visual on the internet to support your lesson.
  • Multimedia includes picture books that students can listen to or watch and videos, cartoons, and movies (e.g., from YouTube). These can help ELs clarify the meaning of different vocabulary words. It also helps students learn how to pronounce words and use them in real classroom communication, thus increasing ELs’ participation in class.

2. Connect New Information to Prior Experiences and Learning

Constructivism is a learning theory that states new concepts should be linked to what students already know. This theory is especially important for ELs. Consider what schema ELs bring to the classroom and link instruction to the students’ personal, cultural, and world experiences.

When planning for the “hook” or introduction to a lesson, consider what prior knowledge students might have that they can connect to. For example, in a lesson about natural disasters, you might show ELs a picture or YouTube video and ask them questions about it. In early grades, you might show the cover of a picture book and ask, ”What do you think this book is about?” Students can then show what they already know and learn new vocabulary when classmates share something they don’t know.

3. Use Miming, Gestures, and Modeling

A big part of teaching ELs is acting. If you were to observe most ESL educators teaching a lesson, you would probably see them using a lot of miming and gestures to support student learning. If all you do is lecture beginning ELs, most of what you say will probably not be understood. Miming and gestures help bring your lesson to life and make it comprehensible to ELs.

Providing a think-aloud when you are reading a text or solving a word problem in math helps ELs to construct meaning of the text.  You would be modeling this to students so they will be able to use this scaffolding strategy. Think-alouds should be expressed using first-person statements, such as “I wonder…” and “It seems to me that…”

4. Preteach Academic Vocabulary and Key Concepts

It is not productive to give ELs of any age a list of vocabulary words from a unit and have them look up the words in a dictionary. ELs will not know which definition applies to the context of the word, and they won’t understand the definition. Instead, preview and preteach new vocabulary words; these are scaffolds essential to helping ELs understand academic content. Students require direct instruction of new vocabulary. You should also provide multiple exposures to new terms, words, and phrases and give opportunities for practice in pronouncing new words. Word walls should be used at all grade levels.

5. Support English Learner Writing by Using Sentence Frames

Sentence frames allow ELs to use key content area vocabulary when writing. Sentence frames provide structure for students when they are writing. The blanks can be located in the beginning, middle, or end of sentences. When you are teaching a content lesson, you should repeat the vocabulary words that you use in sentence frames often. This gives your ELs a connection to prior learning.

Here is an excellent lesson from Colorín Colorado on YouTube that demonstrates the use of sentence frames to spark EL writing. Sentence frames can also be used to support student conversations. We’ll talk more about that in Part 2 of this blog.


Next month, I will discuss the following scaffolds: graphic organizers, use of first language, using sentence frames for academic conversations, small group or partner work, and schema building. If you have a favorite scaffold that I haven’t talked about, please comment in the box below.

from TESOL Blog http://blog.tesol.org/10-scaffolds-to-support-el-learning-part-1/

Collaborative Writing for ELLs

Collaborative writing practices are necessary and common in today’s workplaces. This has become increasingly more important as collaborative writing tools and environments continue to evolve and make it easier for more people to simultaneously construct text with others. Users are also expected to offer suggestions and corrections for their peers’ work. Thus, it is important for learners to develop skills that support and promote collaboration in a variety of ways.

Collaborative writing activities have been popular in ESL and EFL classrooms for many years. Certainly, it has become common to have students work together in groups in face-to-face contexts while they collectively brainstorm, plan, and begin writing individual essays. This kind of activity can take on many different forms, particularly when it is enhanced through the use of technology.

Collaborative Writing Tool Types and Benefits

There have been many interesting opportunities for creating meaningful collaborative learning experiences through various forms of technology. Various tools and environments allow learners and instructors to write on the same document, or in a shared environment, at the same time. Each of these tools function in slightly different ways, allowing users to demonstrate slightly different forms of engagement.

Writers who have difficulty coming up with ideas or maintaining a steady flow can benefit from this simultaneous, collaborative writing experience. They can follow the writing of others in the group or class to gain additional insights into the topic. This can help them think of potential contributions that they might offer. They can also offer suggestions to their partners for adjustments to their own writing. This kind of activity can help to raise awareness of numerous aspects of the writing process (such as drafting, revising, and incorporating feedback).

Collaborative writing practice can also help learners understand important concepts, such as identifying purpose and understandings audience awareness. These activities can also promote more extensive writing practice, which is often recognized as important for improving writing fluency, accuracy, and complexity.

Collaborative Writing in ESL/EFL

At very beginning levels, English language learners can be encouraged to collaboratively construct brief texts with visual support. The text and images can be provided by the instructor at the most basic level or generated by learners to allow for more individualization. These learners can be expected to produce such things as memes, picture stories, and poems.

More advanced learners can be expected to produce texts that tend to be more associated with academic scholarship, such as essays, fiction, or research reports. They can also be expected to create more advanced versions of digital products because it is important to recognize that not all collaborative writing activities result in a final written product. Often, the writing activity is just one step in a process of creativity and linguistic negotiation that can result in a number of different final media products. These products tend to involve mediums or genres that are more familiar and comfortable landscapes for our 21st-century learners, including a variety of digital products, such as movies, games, comic books, news reports, various social media contributions, and virtually any other form of media that is of interest to your group of learners.

Introducing Collaborative Writing to English Language Learners

There are many ways that you can introduce collaborative writing into almost any ESL or EFL level or context of instruction. Students will need guidance throughout these activities in order to understand how to interact with one another, as well as how to provide and respond to peer feedback. I highly recommend the readings listed in the References at the end of this entry.  I am sure you will also find this TESOL-sponsored video, “SLWIS Feedback,” of Dr. Dana Ferris leading a discussion about the role of feedback to be helpful.

Here are a few suggested activities that can help you introduce collaborative writing into almost any ESL or EFL level of instruction. Some of the most popular writing tools and activities include the following:

Tools

Activities

Resources

  • Game design (This link is for teacher preparation, but the concepts transfer perfectly for ESL and EFL learners as well).
  • Making Movies (This is a link to an ESL magazine column I wrote years ago with some basic tips for movie making. The writing aspect is no different from any other collaborative practice)

How have you used collaborative writing with your English learners, and what tools do you find most useful? Please share in the comments box, below.

References

Bitchener, J., & Storch, N. (2016). Written corrective feedback for L2 development. Multilingual Matters.

Ferris, D. R. (2012). Technology and corrective feedback for L2 writers: Principles, practices, and problems. In G. Kessler, A. Oskoz, & I. Elola (Eds.), Technology across writing contexts and tasks (pp. 7–29). San Marcos, TX: CALICO Monograph Series.

Hedgcock, J., & Ferris, D. R. (2013). Teaching ESL composition: Purpose, process, and practice. Routledge.

Kessler, G. (2017). Second language writing, new media, and co-construction pedagogies. In S. Thorne & S. May (Eds.), Encyclopedia of Language and Education. Springer.

Kessler, G., Bikowski, D, & Boggs, J. (2012). Collaborative Writing Among Second Language Learners in Academic Web-Based Projects. Language Learning & Technology, 16(1), 91–109. Retrieved from https://scholarspace.manoa.hawaii.edu/bitstream/10125/44276/1/16_01_kesslerbikowskiboggs.pdf

Kessler, G., & Bikowski, D. (2010). Developing collaborative autonomous learning abilities in computer mediated language learning: Attention to meaning among students in wiki space. Computer Assisted Language Learning, 23(1), 41–58. Retrieved from https://www.tandfonline.com/eprint/T8DUBCpjHMpZ8jtDMwQM/full

from TESOL Blog http://blog.tesol.org/collaborative-writing-for-ells/

Gamifying the Classroom, Part I: The Basics

Recently, Ohio University held its annual CALL Conference featuring a keynote from TESOL President Deborah Healey. During her visit, she found time to delivered a fantastic primer on gamification to our graduate students. As a result, I thought it would be a great time to explore the topic of gamification for this month’s blog post.

It can be challenging to pin down just what gamification is, how it works in the classroom, and how the traditional roles of teacher and student change in a gamified class. This month’s post is the first on gamification, and over the next few months we will continue to explore gamification and how it can be implemented in classroom practice.

What Is Gamification?

Gamification is the application of game mechanics to nongame contexts, often for the purpose of amplifying motivation and engagement. Gamification has seen considerable buzz in education with advocates declaring a transformative learning experience for students and educators alike. Opponents of gamification frequently lament its misuse due to an excessive focus on extrinsically motivating rewards, such as points, badges, and leaderboards.

What’s an Example of Gamification?

Wearable health trackers, such as Fitbit, utilize game design elements to make fitness more engaging. They do this by leveraging the way games create short-term objectives that lead to long-term goals. Get in shape is a vague long-term goal that can be challenging to accomplish, while walk 10,000 steps today is a more manageable short-term objective that builds to the goal. Health trackers combine this with frequent feedback, such as the steps counter displayed on your wrist, and social challenges, such as walking more per day than your friends. Trophies or achievements may be presented to users for accomplishing more, such as walking 20,000 steps in a day. This combination of short-term objectives leading to long-term goals, frequent feedback, and a reward system are the most frequent mechanics used in gamification.

How Does It Differ From Game-Based Learning?

Game-based learning is the use of games for education as part of the traditional classroom structure. A classroom using Trace Effects, Minecraft, or Quandary would not be considered gamified because the game mechanics stay within the video games and are not applied to nongame contexts. Compare these video games with a quiz delivered through Kahoot or Socrative. At its core, Kahoot is a multiple-choice quiz that has been amplified using a points system, a leaderboard, and rewards: all typical game elements.

How Is Gamification Applied to Education?

One of the first educators to implement gamification in the classroom was Lee Sheldon, who documented his endeavor in The Multiplayer Classroom. His premise began with students starting his course with an F. Students then spent the semester working toward an A. Sheldon utilized the game design principle of leveling up by inverting his grading process. As a result, students witnessed grades increasing over the semester instead of seeing the traditional decline of a grade over the semester. Since then, this has become a fundamental aspect of gamification in the classroom: Students should always see a way forward, even during times of failure.

Students who failed over the course of the semester were allowed repeated attempts to succeed. This opportunity to try, receive feedback, and try again until mastery is achieved is a foundational component of games, and one that is critical to effective gamification. Next month, we will use Lee’s approach as a starting point to explore how to apply gamification to our own classroom.

Where Can I Learn More?

One of the foundational texts of gamification is Yu Kai Chou’s Actionable Gamification: Beyond Points, Badges, and Leaderboards, which outlines a framework for using game mechanics and game design as a form of human-centered design. Though not exclusively focused on education, his book is an excellent primer on gamification as a whole.

Dr. Deborah Healey’s Gamification white paper is another must-have resource that outlines approaches to gamification and research into effective applications of it in education.

What resources have you found useful in implementing gamification in your classroom?


In next month’s blog post, we will take a granular look at applying gamification in the classroom and some tools that can help us in our quest to gamify learning. Until then, play more games!

from TESOL Blog http://blog.tesol.org/gamifying-the-classroom-part-i-the-basics/